![]() ![]() There are two types of fish in the pond: runts and the big one. Link’s Awakening started a long standing Zelda tradition of locking a piece of heart behind the fishing minigame. However they’re not supposed to be difficult to catch, they’re supposed to be a money sink. I can only think of one time a fish actually got away and even then it was because I hooked them on the very left of the screen. Once they have bitten, mash that A button and begin to reel them in! Be careful though, the fish will try their hardest to reach the left side of the screen and escape you! Your hook will then sink into the water and within a few seconds one of the fish will come forward for a bite. You choose the direction of your line with the left and right buttons on your D-pad before pressing A to cast. Now you may think that because this is one of the earliest examples of fishing in video games it’ll be very simple and rudimentary but as you’ll see throughout this article the industry as a whole sees no need to make fishing a complex thing and as such this minigame hasn’t aged at all. If I am wrong and there are prior fishing minigames I’m sure you will have already commented on Reddit or Twitter before you got to the end of this paragraph. ![]() I asked my Twitter followers to tell me every game they ever played with a fishing minigame and of the nearly 50 games I was told Link’s Awakening was the earliest. Like many concepts in the gaming industry Nintendo was the originator of the fishing minigame. With all of that finally out of the way let’s move on to the first ever fishing minigame in gaming! I was considering including things like spear fishing and games where you catch fish with your hands, but I felt that would bloat the article even more than it already is and would expand the scope of what kind of minigame we’re looking at a little too much. Next let me clarify that we’ll only be covering the classic rod and line style of fishing. A minigame is a side activity included inside of a different, larger game. I thought the term was self explanatory but as there was always people insisting I include games like Sega Bass Fishing or those fishing machines you see in arcades. The most unfortunate of which is the definition of minigame. All of our sections shall be clearly marked so you always know what was written by whom.īefore we move into the article I would first like to clarify some things. So while I will be writing a good majority of this article myself I have brought in three other Story Arc writers to help write this. The scope of this article is so big in fact that there was no feasible way I could do it alone. I would like to express great thanks to anyone on Twitter and Discord who sent me examples of fishing minigames over the past two months, as well as fellow Story Arc contributor Lynx as this whole thing was their idea that I sort of hijacked and expanded the scope beyond what they could imagine. At the end of the article we’ll then look back and decide which games have the best fishing. I’ll discuss the mechanics of each one as well as how many fish you can gather as well as their purpose in the game as a whole. I have taken the liberty to pick out 50 fishing minigames to look over and review individually. So why don’t we take a few hours to look back on this trend of gaming and judge every fishing minigame we can individually. Have you ever been playing a video game and then suddenly out of nowhere you need to begin fishing? Of course you have, the fishing minigame is one of gaming’s oldest traditions and is a mainstay mechanic of both Japanese RPGS and Western Open-World games now. ![]() Hello and welcome to the Story Arc, I am your host Skeith and I’m back with another gigantic project for you all. ![]()
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